Starship Maneuvers

Helm Maneuvers

  • Close (Tier 1): Starship closes distance between it an opposing vessel.
    Prerequisite: Cannot be used after Evasive Attack, Fast Attack, or Picard Maneuver
    Duration: Instant
    TN: 10
    Effect: Decreases range by 1 increment for marginal success, 2 for complete success, 3 for superior success, and 4 for extraordinary success; you may choose to decrease the range
  • Come About (Tier 1): Starship performs a quick turn to avoid an incoming attack.
    Prerequisite: None
    Duration: Instant
    TN: 10
    Effect: Breaks an opponent’s target lock; if target does not have Lock On, add +5 to protection instead
  • Disengage (Tier 2): Starship disengages from battle entirely.
    Prerequisite: None
    Duration: Instant
    TN: 10+5 per additional opponent
    Effect: Declare if you are leaving battle or changing targets; -5 to protection until next helm maneuver
  • Full Stop (Tier 1): Starship comes to a full stop.
    Prerequisite: Cannot be used after Fast Attack
    Duration: Until another Helm maneuver is ordered
    TN: None
    Effect: +5 to System Operations (Tactical) tests while the ship remains at full stop, but suffers a -5 protection penalty.
  • Hard About (Tier 2): A steeper turn than Come About
    Prerequisite: None
    Duration: Instant
    TN: 15
    Effect: Same effects as Come About; breaks target locks (or +5 protection if opponent does not have Lock On)
  • Match Speed (Tier 2): Starship matches speed relative to that of primary target.
    Prerequisite: Cannot be used after Z-Axis
    Duration: Lasts while range is maintained
    TN: Target’s protection + 5
    Effect: Ships maintain same relative distance; +5 System Operations (Tactical) made to attack
  • Open (Tier 1): Starship opens distance between it and opposing vessel
    Prerequisite: None
    Duration: Instant
    TN: 10
    Effect: 1 increment for marginal success, 2 for complete success, 3 for superior success, and 4 for extraordinary success; you may choose to open at a lower margin
  • Ramming Speed (Tier 2): Last ditch effort to stop the enemy, no matter the cost.
    Prerequisite: Point blank range; cannot be used at Full Stop
    Duration: Instant
    TN: Target’s protection – size
    Effect: Target suffers damage equal to the ramming vessel’s current structure + current shield strength; acting vessel suffers damage equal to target’s structure + current shield strength)
  • Z-Axis (Tier 2): Starship takes advantage of the three-dimensional nature of space.
    Prerequisite: None
    Duration: Instant
    TN: 15
    Effect: +5 if next maneuver is Helm; can also either close distance or break target lock

Tactical Maneuvers

  • Fire (Tier 1): Basic attack command; fires either beam weapons, torpedoes, or other weapons.
    Prerequisite: Cannot be used after Evasive Attack, Fast Attack, or Z-Axis.
    Duration: Instant
    TN: Target’s Protection
    Effect: Ship fires one weapon system at its primary target.
  • Lock On (Tier 1): Tactical officer locks weapons onto an opposing ship.
    Prerequisite: None
    Duration: Lasts until broken by another maneuver
    TN: Target’s protection
    Effect: Allows for more complex attack commands; +3 bonus to skill tests made against target
  • Multifire (Tier 2): Starship fires one weapons system at multiple targets, regardless of its primary target
    Prerequisite: All targets must be in same range increment
    Duration: Instant
    TN: Each target’s protection + 3/opponent
    Effect: Choose one weapons system; one failed attack does not stop the chain of attacks (continue the chain)
  • Multiweapon (Tier 2): Starship fires two or more systems at one opponent.
    Prerequisite: Lock On
    Duration: Instant
    TN: Target’s Protection + 10
    Effect: Combine penetration values for the weapons and apply the aggregate to target’s shields; only 1 attack is made
  • Spread (Tier 1): Starship fires several weapons at once in a screen
    Prerequisite: Cannot be used after Evasive Attack, Fast Attack, or Z-Axis
    Duration: Instant
    TN: Target’s Protection
    Effect: Choose one system (phasers, torpedoes, etc); +3 bonus to skill test to attack for ever -1 applied to penetration (max -3)
  • Target System (Tier 2): Starship targets a specific system on an opposing ship in hopes of disabling it.
    Prerequisite: Lock On
    Duration: Instant
    TN: Target’s protection + 10
    Effect: Choose a system; apply damage directly to system instead of structure (1 mark of system damage per 3 points over shield threshold)

Command Maneuvers

  • Cochrane Deceleration (Tier 3): An extremely fast and difficult stop.
    Prerequisite: Come About, Match Speed
    Duration: Special
    TN: 15
    Effect: +5 protection, tactical officer may perform 1 extra maneuver in excess of the ship’s action allowance, increases range by 1, Full Stop
  • Evasive Attack (Tier 3): Starship performs an unexpected evasive maneuver while attacking.
    Prerequisite: Come About or Hard About, must Close
    Duration: Special
    TN: 20
    Effect: +1 range increment, +10 to next Helm maneuver, tactical officer receives free Fire maneuver
  • Fast Attack: Starship rapidly closes the distance and speeds past in a strafing run
    Prerequisite: Must Close by 2 range increments in one maneuver
    Duration: Instant
    TN: 15
    Effect: Tactical officer receives free Multiweapon manuever, increases range by 2
  • Full Attack: Starship lays down a withering hail of fire.
    Prerequisite: Lock On, Match Speed, must be at point blank or short range
    Duration: Instant
    TN: 25
    Effect: Tactical officer may perform both Multifire and Multiweapon maneuvers for free; attack TN equals target’s protection +5 for each attack; damage rolled separately.
  • Immelmann Turn: Starship performs a sharp, sustained turn
    Prerequisite: Close, Hard About
    Duration: Special
    TN: 15
    Effect: Opponents targeting ship suffer -5 penalty if next action is Tactical or Helm; ships performing automatically Close with primary target by 1
  • Picard Maneuver: Starship takes advantage of relativistic time dilation to appear in two places at once.
    Prerequisite: Close, Lock ON
    Duration: Instant
    TN: 25
    Effect: +5 protection, tactical officer receives 1 free maneuver

Starship Maneuvers

Star Trek: Pendragon DK1701 DK1701